![]() In AD&D, ability scores were "determined by rolling three 6-sided die and adding up their values". For example, the strength modifier would be added to the damage dealt by a sword, the dexterity modifier to Armor Class (see below) as the character's ability to dodge attacks, and the charisma modifier to an attempt to smooth-talk a merchant. This modifier is added to the appropriate dice rolls. It acts as a bonus or penalty depending on a character's ability scores. Ability modifiers īeginning with the 3rd Edition, each score has a corresponding ability modifier, where Modifier = Score − 10 / 2, rounded down. ![]() A bookish monk with 20 intelligence but just 4 constitution, would intuitively know the perfect regimen for training for a marathon, but couldn't even come close completing one". A wizard with 6 wisdom probably won't realize when they're getting conned. For example, "a Dwarf with 15 strength can probably lift up a huge rock quite easily. "These ability scores help determine whether character succeeds or fails at something they try" when a player rolls a d20. Charisma influences how many spells spontaneous arcane spellcasters (such as sorcerers and bards) can cast per day, and the effectiveness of said spells.Īn ability score is a natural number, with a value of 10 or 11 representing average ability. A generally non-beautiful character can have a very high charisma due to strong measures of the other two aspects of charisma. Charisma (CHA): Charisma is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism.It also affects saving throws and linked skills. Wisdom influences the number of spells a divine spellcaster (such as clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells. Wisdom (WIS): Wisdom is a composite term for the character's enlightenment, judgment, wile, willpower and intuitiveness.Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spellcaster (like a Wizard) may cast per day, and the effectiveness of said spells. Intelligence (INT): Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word.Unlike the other ability scores, which render the character unconscious or immobile when they hit 0, having 0 Constitution is fatal. Constitution also is important for saving throws, and fatigue-based general checks. The higher a character's constitution, the more hit points that character will have. Constitution (CON): Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison.Dexterity is the ability most influenced by outside influences (such as armor). ![]() Dexterity affects characters with regard to initiative in combat, ranged attack rolls, armor class, saving throws, and other physical skills.
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